Shelby Game Development

Shelby Simmons Game Development

Week 1

Week 2

Week 3

Week 4

The Lens of Risk Mitigation

  1. What could keep this game from being great?
  2. How can we stop that from happening?

The Lens of the Toy

  1. If my game had no goal, would it be fun at all? If not, how can I change that?
  2. When people see my game, do they want to start interacting with it, even before they know what to do? If not, how can I change that?

Week 4 HW Response

My game would require an inventory system and the best fit for my game would be the Classic JRPG Inventory or the "Rule of 99". The game's challenge doesn't require the player to optimize their inventory or to worry about the limit for what they can carry so any other example from this week's article isn't needed. If there's any sort of change to the inventory system used in the game it could be a timer that counts down until an item expires, making the player decide on what is the highest priority: avoiding danger or collecting points.